WELCOME TO ESCAPE FROM THE SCHOOL
YOU WILL NEED:
8D6 [8 six sided or standard game dice] OR An on-line Dice Roller
Something to keep stats on
OBJECT:
The Object is for you to get from your starting point down through four floors of the school and out the front door before you are captured by one of the teachers.
RULES OF COMBAT
When confronting a Teacher you will run in to 1 of 3 kinds of scenarios.
AUTO ESCAPE: You Escape the teacher, this is something just to scare you a little.
AUTO CAPTURE: You are captured and the adventure is over.
COMBAT: You must fight your way out.
At the start of the adventure you get 100 Stamina points
You Lose Stamina in combat
You gain it through healing objects or through recovery after victory
In Combat you and the teacher each roll 4D6 higher total wins the round and the difference is subtracted from the loser's total (For Example if you roll a 10 and the teacher rolls an 8 the teacher loses 2 points of Stamina).
If using actual dice try to use two different colors (example blue is you red is the teacher, if using an online roller you'll need a way to determine how to split the roll (examples: roll all at once, first four are you, second four are the teacher, or do two rolls of 4 and use your sheet to keep track)
For every 25 SP lost, the combatant takes a -2 penalty to all rolls
100-76 No Penalty
75-51 -2
50-26 -4
25 or below -6
If your stamina hits 0 at any point you lose.
if you win a combat you roll 1D6 and get that many points back.
VICTORY
You win the adventure if you can make it out of the school.
DEFEAT
If any any point you either enter an auto capture situation or lose a combat you lose and the game is over.
ENJOY
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