Sign Up | Log In

Home | My Home | Discuss | Contact


 


Quiet Streets | wolk | 12

 

Trying to keep close to each other and watching each other's backs attentively, the three of you make your way to the local gun shop. It has, of course, already been looted heavily, but just like in most riots the intruders mostly smashed things and threw merchandise around in a bid to get to the best articles first instead of dilligently carrying everything out. As a result, the floors are littered with debris, among which you spot a lot of weapons, ammo and hunting supplies.

First and foremost, you find three good sidearms, trying to make sure they are made for the same type of cartridge. Luckily, you come across an overturned case of Glocks. They are an older 17 model without the full auto capability, but still very good firearms: accurate, light and pretty reliable. You pick out the best three and find some matching 9mm ammo, which you distribute to Erin and Britney along with two guns.

"I'm going to skip the detailed safety instructions for now, girls," you say. "Just use your heads. Don't aim at what you don't want to shoot and treat your gun as if it's loaded at all times." You proceed to give the girls a quick lecture on the use of guns, as it turns out neither of them ever held one before. You know you're gonna have to test-fire the new weapons sometime, despite the fact that it will draw attention of anyone nearby. "Might as well do it right away, so the chicks aren't scared of firing," you think.

You spend another thirty minutes or so searching through the dangerous litter and find a shotgun, a good rifle with optics and ammo for both. You take everything you found to a nearby boutique, not wanting to fire the weapons inside the gun shop so as not to set off any of the dangerous litter there. In the boutique, you and the two girls practice your aim on the manequens. Britney squeals in joy every time she hits her mark, while Erin practices with a serious expression on her face. You then sit tight for a couple of minutes to make sure your noisy activities didn't attract any unwanted attention. They didn't.

You ship the weapons, except Glocks, and all the ammo you can carry back to your hideout and return for more. It gets harder and harder to find useful things among the debris in the gun shop, but by the time the sun begins to set you have hauled back two more rifles, three more handguns and enough ammo to start a small war. Besides this you got plenty of supplies from the hunting department including knives, waterproof matches and camouflaged clothes for all of you. Albeit the girls' are rather ill-fitting. You also get a very good quality bow and a pile of arrows for it. "The bow will be more useful than any rifle in the long run," you think. "It's virtually silent and the ammo can be reused."

The three of you are incredibly tired by the time you finally return for the night. You quickly gobble up a couple of cans of chili without even heating it and a few bottles of water without talking much and fall asleep almost immediately after wishing each other a good night.

You sleep like a baby.

 

The next morning,


          A very pleasant awakening.

 
 
 

view story map | bookmark thread | report thread

Login or Signup