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A Marvel(ous) Experience | bobbobbobthethir | 18

 

You sprint to the cockpit, and look onto the advanced radar system. It seems to you that the shape and speed of the aircraft matches that of the Blackbird, the X-Men plane. It figures that they would have discovered something amiss after such a long period of time.
However, although the shape is the same, it seems to you that the plane is smaller than usual. Drawing from your knowledge of all things Marvel, you realize that this is one of the X-Men’s Monocrew Blackbird Prototypes.
They were designed to only hold only one person and to be faster and more agile than the original Blackbird, although they had reduced fire-power and functions. You receive a transmitted message from the prototype aircraft, and you open it up.
“Hand over all the woman unharmed, and you will be allowed to go free,” a forceful voice sounds out. You look at the pretty face saying the message, and you grin. If you play your cards right, this could easily go in your flavor. Her long purple hair frames her exotic face, and your eyes travel downwards as you replay the message. Her ample cleavage seems to be on display to you, and you snap your eyes away from her as her ship approaches you.
You record a response, saying that you agree to the terms of her ultimatum, and you tell her to land in a nearby plain, giving her the coordinates of the area. Moments later, she responds with a “Negative.”, and you shrug. You didn’t think that your “trap” would have worked at any rate, so you consider another alternative.
However, before you can formulate another plan, you receive a live “conference call” from the prototype Blackbird, and you accept. Psylocke demands that you land back at the X-Men base and nowhere else, and that you communicate with nobody else. You fake an affirmative answer, and you switch course to move towards New York.
Moments after she disconnects from the line, you fire multiple homing missiles out at her. Your aircraft was not designed for combat, but you figure with the element of surprise, you’ll be able to come out victorious. Besides, better to face just Psylocke then the full might of the X-Men.
The missiles streak off to the horizon, and within seconds, you see missiles heading towards your plane. Anti-missile turrets swing up and fire numerous rounds at the missiles, and they explode in mid-air. On your radar, you see that the missiles have heavily damaged Psylocke’s Blackbird, but her plane is still in the air.
You pull on a few steering mechanisms, and chase after Psylocke. Her engines must have at least been partially damaged, so you guess that you will be able to chase her down, even though her plane’s top speed may be higher than yours.
Within a minute or so, your larger plane is moving side by side to hers. She desperately tries to maneuver her aircraft away, but to no avail. You have turned on a jamming signal, stopping all contact with the outside world.
You open up the docking mechanism, and claws begin to reach out to Psylocke’s damaged plane. A harsh scraping sound rings out as they clamp down on her aircraft and begin to pull it in. Once her plane is fully in your larger plane, the cargo-bay doors then close, and the claws retract.
You set the plane to hover in the space, and move downwards to the cargo-bay. Inside, you see the ruins of Psylocke’s plane. She has climbed out of her plane, and crouches, twin katanas out.
Suddenly, you feel a mental presence knocking against your helmet. It appears to be Psylocke’s infamous psychic knife, but your helmet withstands the blows. You know there is no chance of you overpowering her mentally, so you confront her physically instead.
With a flick of your wrist, you encase Psylocke in ice, and she is frozen to the spot. You approach her, stark naked, and slow down time. She still breaks out of the ice blindingly quickly, shearing through it like it wasn’t there, but you run up and knock one katana out of her hand the moment she breaks free.
She spins around to confront you, bringing her blade up, but you summon a force-field barrier to block the blade. You dispel it once she moves her blade away, and you kick upwards, knocking her other katana out of her hands. It spins off into the distance, and she is now unarmed.
You grab her by the waist, and she struggles, attempting to break free, but nothing she does makes you let her go. You hold her tight, and move into another unoccupied room down that long corridor.
To your delight, she is only wearing a tight black body suit, with combat boots. You set her down and lock the door behind you. While your back is turned, she punches you in the head, but it barely fazes you.
You leap forwards at her, tackling her onto the ground, and you rip off her suit, unable to contain yourself. Her D-cup breasts and sexy ass is fully revealed to you, and to your surprise, her pussy is already dripping wet.
Holding her down, you decide to penetrate her. But where?

 

Where do you bang her?


          Her pussy!

 
 
 

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